Showing posts with label cork. Show all posts
Showing posts with label cork. Show all posts

Thursday, 11 June 2020

I'm going back ... Back to the Blogosphere!

Back to Blogging

It's fair to say this has been a neglected blog, of late. Mostly, because I have focused in the past year on posting on my Instagram account Models From Scratch

While the crafting community on Instagram and YouTube are a wonderful bunch, and it's a great platform to display your work, blogs provide a great opportunity to give more detailed posts and (importantly) somewhere to record your techniques. There is nothing worse than nailing a colour scheme only to go back a year later and not being able to reproduce it! 

Anyway, I hope to get back to more regular blogging with a focus on posts about scratch building terrain and even some gameplay (shock, horror!).

Iso projects

As it is for all of you, life has been dominated by social distancing for a couple of months now. In Australia we've had a fairly easy run with COVID-19 (thanks to decisive action by all levels of government). That said, the financial impact on many has been horrendous. Luckily I've dodged that so far with a job that translates well to working from home. But, the crunch is yet to come in my sector (higher education).

Over the next few posts I'll give some updates on the following projects:
  1. Building an Old West mining settlement for some Cowboys and Aliens - Old West / Weird West skirmish gaming;
  2. Crafting terrain and miniatures for an antipodean setting for Of Gods and Mortals;
  3. Building a shanty town and waaaay too many shipping containers for a post apocalyptic setting!
  4. Update (25 July 2020) ... and, a 2mm Biblical Armies project that has sprung out of nowhere!
 Here's a taster of the upcoming posts:

A shanty town well suited to modern setting and post apocalyptic gaming made of cork sheet using methods learned from Matakishi and Platypus Scotsman.
Kulpunya - a giant spirit dingo (scratch built) and Denisovan minis from Eureka Miniatures for a planned display game of Of Gods and Mortals (Osprey) at the (sadly) cancelled Little Wars Melbourne 2020.
My growing Old West town. After binge watching Deadwood (for the first time) I could not resist painting my favorite characters using the Al Swearengen and Wild Bill minis from Artizan recently purchased from War and Peace Games.






Friday, 8 November 2013

Middle Eastern village in cork

In the words of 6mmPhil at LAF:
I swear this is some form of hypnotic control developed by Matakishi, however to what ends I couldn't say, but there's many gamers who've disappeared under piles of cork buildings never to be seen again. It starts with just a couple of small buildings, works it's way up to a town scape and then before you know it you've bought enough cork tiles to cover a football pitch and your home is packed with buildings of every type and there's not enough room to move.  
The only cure, partial as it is, means encouraging other folk to start modelling with cork too, so welcome to the sinister cult club.
Oh yes, I can attest to the  appeal of creating cork buildings - I've spent every 'spare' moment (for me, they are rare) thinking or doing something related to my current cork building project and have more than once, started planning for other projects to follow!

The current project is a Middle Eastern village which will see use in my Pulp Alley adventures to come. During the project, I have realised the range of uses (other than the multitude of Pulp opportunities) that they may have: colonial; modern skirmishes – giving me a great excuse to purchase some Eureka Miniatures 'modern range including the excellent Afghans and Somalis; and, possible Sci-Fi uses.




The basic shells of the buildings appeared quite quickly. The great challenges have been learning how to add sufficient detail to make them interesting and to paint them appropriately. I went down the path of using paint only rather than using a textured finish under the paint. 


Learning on the job has lead to too many coats of paint going on. :( They started a red earth colour, then morphed to a rich, sandy yellow, then to antique white (was looking better by now but lacking depth), then a raw umber wash (to pick up the texture again) and finally with a dry brush of antique white with a hint of Vallejo dark sand.


In future, I'll just paint with antique white, wash with raw umber then highlight with the antique white tinted with some dark sand. It seems to work OK.


I experimented with a bit of faded colour on the two story building (in the style used by Matakishi) and a small domed building (trying to capture a faded orange-red paint job). I think with some follow-up to mute the colour a little more the two story building it will be OK. I'm not happy with the orange-red dry brush on the central building - it's likely to go back to the standard white at some stage.


Anyway, some pictures (not the best, sorry, only had my phone on hand):

The village has a main administration building in the foreground, its Mosque in the rear right, and the market in the centre and top left. Of course, the whole thing is modular so can take many shapes.


The compound for the main administration building. I will eventually create a wall section with double gates to close it off completely giving it the opportunity of being used as a stylised Afghan compound as detailed by Matakishi


I'm planning on using the red washed building as your typical Den of Iniquity where all sorts of favours and troubles can be found! As I mention above, I'm thinking of going back to the white wash look.
The main market area will soon have many canopies on the buildings and some central under cover stalls as well.



I've recently stumbled across this British Pathé film of life in an Egyptian village (1940-49) which will be used for further inspiration. The first stand out feature is the amount of palms and plans in the village - have a look! 


Another challenge I have to overcome is whether I base the buildings (which would assist with fixing the canopies to the market buildings), or whether to leave them as they are and devise a way to make the canopies self supporting (eg. diagonal struts to the side of the building). One problem with moving to bases is it makes the use of the modular wall sections a little more difficult as they will need to sit up on the base and this will leave a gap underneath between building bases.


I'll post again when I've make the next step.


Any comments and ideas most welcome!



Sunday, 27 October 2013

Adobe buildings using cork

So, I've been agonising about the possible price of buying the buildings I need for my Pulp Alley venture having no 28mm terrain to speak of. I found an interesting Desert Village paper terrain kit at RPG Now by Papermodels which provided the inspiration (and plans) for a test run with balsa - wanting something a little more durable than paper terrain. I found the stock I was using way to light and lacked the substantial feel I had hoped for. My eye drifted over the pile of 7mm cork tiles I'd recently snapped up at the local hardware (being hard to find at times) and it came to me in a flash what a great building material it would be.

I quickly cut out and assembled the shell of a simple building and saw this was the way to go. Now, fellow wargamers, I thoughts I was pretty clever for about 30 minutes thinking I'd come up with something new. A notion that about 10 minutes searching the web completely disabused! I trawled over forums finding all sorts of interesting work using cork tiles but all roads led to Matakishi's Tea House.

So, 36 hours later, I fond myself well under way. The simple building style for desert villages makes for quick results. I'm even getting to the stage of splaying the first coats of paint on a few. Here's some initial pics – much is held together with pins (glue still dying) and the canopies are just slapped on. Once they are completed and weathered they'll look much better. A couple are awaiting a dome as well.




I've decided to draw some inspiration from Matakishi's Afghan buildings as well. I'm starting to realise that these will open up a world of gaming - Pulp, colonial, modern. Hmm. I'll keep on working on getting more of a market town feel to it all then populate it with some of Eureka's excellent Middle Eastern civilians.