Showing posts with label Powick Bridge. Show all posts
Showing posts with label Powick Bridge. Show all posts

Wednesday, 12 September 2012

Rupert routed in Wick Field, 12 Oct 1642

This year I'm repeating the ECW early war campaign I tested last year with the aim of fighting the battled on the actual days. Tonight it was Powick Bridge.

This year I tinkered a little more with the terrain to ensure Colonel Sandys' cavalry regiment had to fight its way down the lane leading Wick Field under fire from Rupert's dragoons behind the hedgerows, while providing some opportunity for Wick Field to come into play a bit more.

Deployment: with the Parliamentary force in the foreground
Rupert, deployed his dragoons in the wood along the lane, while his shot and main force of cavaliers remained in Wick Field. Parliament moved first and was obliged to move down the lane a full movement allowance in this turn.
Position about three turns into the game viewed from Royalist position.
All through the game Rupert's force suffered command issues (no Pips!) giving Parliament the initiative. This allowed Sandys' Regiment to charge down the lane while their dragoons cleared the woods - destroying Rupert's dragoons in the process.

A melee raged back and forth at the entrance to Wick Field but neither side could gain advantage.
Final dispositions on 12th October 1642

The break down in command among the Royalist forces (due to a lack of pips) resulted in teh second loss with Rupert's commanded shot getting caught out in the field on their left - having incautiously ventured out from the safety of the hedgerows - and was ridden down by cavalry and shot on Parliament's right. Rupert, sensing the day was lost, withdrew to Worcester to count the cost.

The Royalists lost one unit of shot and one of dragoons - Parliament had no losses. Replacements were rolled for by the Royalists (4, 5 or 6 on a D6 meaning a unit was replaced before the next battle) with the shot unable to be replaced but the dragoons were successfully reinforced. This will leave the king with only 11 elements at the next battle.

On to Edgehill!



Monday, 14 November 2011

Powick Bridge, 23 September 1642

In  what is popularly characterised as the opening 'battle' of the English Civil Wars, the battle of Powick Bridge saw about 1000 Royalist cavalry and dragoons led by Prince Rupert defeat a similar force of Parliamentarian cavalry and dragoons led by Nathaniel Fiennes. This action took place in the narrow lanes and hedged enclosures near the hamlet of Lower Wick, north of Powick Bridge, in Worcestershire.

This first encounter in an English Civil War mini campaign for DBA-RRR designed by 'Cromwell' of Fanaticus employs 6 elements a side: 4 cavalry (parliamentarians) or Knights (Royalist), one dragoons and one shot.

Linear obstacles were included using the DBACW rules (Keep it Simple Rules) for this terrain type (slightly adapted to reflect troop types in DBA-RRR).

  • Stone walls: Foot, Gun/Cannons and mounted are classed as being 'in cover' when defending a stone wall (shooters firing into cover get -1 to distance shooting. Defenders get a +1 close combat modifier when in close combat). They are classed as bad going and only foot (excluding cannon/guns) can cross stone walls and they must have sufficient movement for the entirety of the base to clear the wall in that turn (ie. cannot be left straddling the wall). Groups can only cross in one element wide columns. I play it that it must always be clear which side of the wall a unit is on - so you cannot have an element of a group straddling the fence. They are impassible terrain when it comes to outcome moves for mounted and cannons/guns. Impetuous mounted do not advance across the wall if their opponent is destroyed/recoiled/flees.
  • Hedges are counted as 'minor linear obstacles' - they count as bad going and have the same effect on movement as stone walls. Hedges provide no modifiers to distance shooting or close combat.
  • Linear obstacles block line of sight except where the shooting element has its firing edge,  and/or the target has the edge being shot at, hard up against the wall/hedge.

This adaption may have some 'bugs' still - but I/we just apply common sense to solving problems.

Beyond the initial campaign 'rules' I imposed some set-up and movement conditions in the first bound. I decided the parliamentarians should deploy on the bridge over the River Teme advancing in a column along the road (excepting the element of shot - mostly because there was not room). The Royalists deployed in the open fields (Wick field) out of direct sight of the exhausted Parliamentarian column.
The Royalists were given the opening move and then Fiennes' column was obliged to advance a full move along the road into the lanes beyond the bridge.
The action began with Rupert ordering half of his cavaliers to sweep wide on the Royalist right in the hope of catching Fiennes' column in the rear. The remainder of his mounted troops spurred on into the lane while the shot and dragoons secured the hamlet of Lower Wick. The Parliamentarian column was halted with a volley of musketry as they tramped down the lane.
Fiennes' dragoons were thrown back by the volley but they quickly took cover behind the hedges. Royalist and Parliamentarian horse faced each other at either ends of the lane awaiting the outcome of the musket duel that ensued. Meanwhile, Rupert's flanking manoeuvre continued. Fiennes' led the rear of his column out of the lanes to meet the charge.
As the fighting in the lanes reached a crescendo the cavaliers on Rupert's right wing pushed the Parliamentarian cavalry back to the banks of the Teme (which ended up as a paltry river in this game). Fiennes called more of his cavalry out of the lanes to counter this push and the impetuous cavaliers were caught in the flank with heavy losses (1 element of cavaliers (Kn) lost).
Rupert's cavaliers charge down the lane as the parliamentarian dragoons fall back in a hail of musketry.
Fiennes orders in a third troop of cavalry to support his hard pressed left flank. 
The impetuous advance of Rupert's cavaliers pushes the parliamentarian horse back into the river Teme but Fiennes  leads a decisive counter charge surrounding and decimating the Royalist left flank.
Sensing the tide of the battle was turning, Rupert led his remaining cavaliers in a thunderous charge down the lanes destroying the troop of cavalry facing them while his dragoons swept around the hamlet in a flanking manoeuvre. Rupert's decimated right fell back allowing Fiennes to send some cavalry back into the hamlet to slow the advance of the Royalist dragoons. The battle hung in the balance ... the first to destroy another element would be the victor.
At this apex of the battle, the parliamentarian foot managed to rally in the woods next to the hamlet and swept into contact with Rupert's mounted troops in the lanes. Unable to manoeuvre, the leading troop were trapped by a deadly volley of musketry at close quarters.
Alas, the dash and daring of Prince Rupert was not enough to carry the day. The Royalists fell back to lick their wounds destined to meet the parliamentarians in the first major battle of the civil wars in a little over a month at Edgehill.